2024-2025 Graduate Catalog

CS 662 Game Design, Development and Implementation

In this course students work as a team to develop an innovative, original computer game. Group responsibilities include project planning and documentation, teamwork, presentations, and demonstrations. Students learn the technical skills involved in game architecture, including advanced character animation and nesting, game physics, sound syncing and editing, lighting simulation techniques, and game balance. Special attention will be paid how the game and player interact. Through a focus on iterative development, the student focuses on process as continuously evolving.


Credits

3

Prerequisite

CS 571 Computer Gaming